Story Design Tips: 5 Articles about Dialogue

In my weekly column/blog at Gamasutra, Story Design Tips, I’ve published a series of five articles about the art of dialogue.

 

Article #1: The Art of Dialogue

Dialogue isn’t words. It’s actions. Words are only shadows of the actions.

Article #2: Dialogue as Vectors

Once you know what actions are, you can look at them as vectors: what we do is the result of opposing needs.

Article #3: What To Do With Characters When They Talk?

Dialogue in a visual medium means you need to solve what the characters physically do.

Article #4: How To Save Bad Dialogue

Sometimes bad dialogue can’t be changed. How do you save the scene? Here are a few tips.

Article #5: 10 Dialogue Don’ts

Here are ten often-repeated dialogue mistakes that you want to avoid.

 

Then there was another article, not about dialogue, but about consistency. Consistency in storytelling is a virtue. But is there a loophole that allows us to be inconsistent? The article wHen iS iT oKay tO bE InconsistenT shows you that loophole.

Consistency in story design is a virtue. But is there a loophole that allows us to be inconsistent?

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One Response to “Story Design Tips: 5 Articles about Dialogue”

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