Archive for September, 2011

Comedy Writing Tips: 7 Articles

September 22, 2011

In my weekly column/blog at Gamasutra, Story Design Tips, I’ve published a series of seven articles about writing comedy. Here they are:

In Writing Comedy, Part I I introduced my comedy bona fides and gave us a shortcut to writing comedy.

In Writing Comedy, Part II we tackled the first basic element of comedy: Over-exaggeration.

In Writing Comedy, Part III we tackled the second basic element of comedy: Under-exaggeration.

In Writing Comedy, Part IV we tackled the third basic element of comedy: Comic Distress. The difference between dramatic distress and comic distress is the fine line between drama and comedy.

In Writing Comedy, Part V we tackled the fourth basic element of comedy: The comic problem.

In Writing Comedy, Part VI we tackled the fifth basic element of comedy: Distance. The fifth element of comedy, surprisingly enough, isn’t funny.

In Writing Comedy, Part VII we explored the most basic structure of comedy, both in micro and in macro, and the large role logic has comedy.

Enjoy.