In my weekly column/blog at Gamasutra, Story Design Tips, I’ve just published five articles about world-building.
Article #1: World-Building Needs Closed Doors.
World-building 101. This time: The world you’re building needs doors that will never open.
Article #2: 2 Fallacies in World-Building.
Creating new worlds means there are things you need to avoid doing.
Article #3: The 3 Building-Block Principles of World Design.
The building-blocks every new world needs.
Article #4: Basing World Design on a World That Works.
The real world is your best resource for creating imaginary worlds.
Article #5: New Worlds Need Dust and Rust.
If you’re designing a new world, don’t make the mistake of making it shiny and perfect.